Create iOS Unity build pipelines on AWS with Jenkins and EC2 Mac instances
Every mobile game, whether it is a multiplayer or standalone game, must
build binaries. Developers of high budget, high profile AAA and AA games
tend to lean towards managing a build farm, whereas independent
developers (indies) may rely on local or third-party solutions. Managing
compute infrastructure is a time consuming and ongoing task for many
The Jenkins project relies heavily on its infrastructure.
We use websites like www.jenkins.io and plugins.jenkins.io, ticketing systems like issues.jenkins.io , CI/CD infrastructure like ci.jenkins.io , and many other services.
Just to provide some context about the Jenkins infrastructure scale, here are some stats from April 2020:
Over 600 000 people visited www.jenkins.io
Over 250 000 Jenkins servers regularly checked the
Jenkins package server and the
Jenkins update server
API keys and secrets are difficult to handle safely, and probably something you avoid thinking about. In this post I’ll show how the new AWS Secrets Manager Credentials Provider plugin allows you to marshal your secrets into one place, and use them securely from Jenkins.
When CI/CD pipelines moved to the public cloud, credential management did not evolve with them. If you’re in this situation,...
This is a guest post by Aleksei Besogonov, Senior Software Developer at
Amazon Web Services.
Earlier this year, we published a case study on how
Lyft has used Amazon EC2 Spot instances to save 75% on their continuous delivery
infrastructure costs by simply changing four lines of code. Several other EC2 customers like Mozilla have
also reduced costs of their
continuous integration, deployment and testing pipelines by up to 90%...
Month-long worldwide event to support open source software.
Jenkins participates in it!